Colliders are Fun!


Hello Players,

Many people have pointed out how unforgiving the Urchins are, and that's mostly intentional, but I think the source of the issue might be that the player hitbox itself is actually not 1:1 with the diver's model. You are probably correct in thinking "I didn't hit that urchin!"

For reference, the Urchin and player colliders are the green lines shown here: 

After the game jam review period I will tighten up the diver's collider so that it is closer to the body of the diver. I had planned on making the diver animated, and wanted to keep the collider as simple as possible for browser performance reasons. 

Cheers, 

BitShaper

Get Deeper Diver

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